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DIS Organises 2nd Edition of the Spring School on Social XR

Publication date: 2024-05-16

As part of the research semester program of CWI, the Distributed and Interactive Systems group (DIS) organized for the second time the Spring School on Social XR. The event took place in March, and attracted 30 students from different disciplines (technology, social sciences, and humanities).

The program included 22 lectures, 6 of them open, by 23 instructors. The event was organized by Irene Viola, Silvia Rossi, Thomas Röggla, and Pablo Cesar from CWI; and Omar Niamut from TNO. It was co-sponsored by ACM SIGMM, the ACM Special Interest Group on Multimedia, and The Netherlands Institute for Sound and Vision (

“The future of media communication is immersive, and will empower sectors such as cultural heritage, education, manufacturing, and provide a climate-neutral alternative to travelling in the European Green Deal”. With such a vision in mind, the organization committee continued for a second edition with a holistic program around the research topic of Social XR. The program included keynotes and workshops, where prominent scientists in the field shared their knowledge with students and triggered meaningful conversations and exchanges.

A poster session at the CWI DIS Spring School 2024.

The program included topics such as the capturing and modelling of realistic avatars and their behavior, coding and transmission techniques of volumetric video content, ethics for the design and development of responsible social XR experiences, novel rending and interaction paradigms, and human factors and evaluation of experiences. Together, they provided a holistic perspective, helping participants to better understand the area and to initiate a network of collaboration to overcome current limitations of current real-time conferencing systems.

The spring school is part of the semester program organized by the DIS group of CWI. It was initiated in May 2022 with the Symposium on human-centered multimedia systems: a workshop and seminar to celebrate the inaugural lecture, “Human-Centered Multimedia: Making Remote Togetherness Possible” of Prof. Pablo Cesar. Then, it was continued in 2023 with the 1st Spring School on Social XR.

Group leader DIS at the Spring School Social XR 2024.

The list of talks were:

  • “Volumetric Content Creation for Immersive XR Experiences” by Aljosa Smolic
  • “Social Signal Processing as a Method for Modelling Behaviour in SocialXR” by Julie Williamson
  • “Towards a Virtual Reality” by Elmar Eisemann
  • “Meeting Yourself and Others in Virtual Reality” by Mel Slater
  • “Social Presence in VR - A Media Psychology Perspective” by Tilo Hartmann
  • “Ubiquitous Mixed Reality: Designing Mixed Reality Technology to Fit into the Fabric of our Daily Lives” by Jan Gugenheimer
  • “Building Military Family Cohesion through Social XR: A 8-Week Field Study” by Sun Joo (Grace) Ahn
  • “Navigating the Ethical Landscape of XR: Building a Necessary Framework” by Eleni Mangina
  • “360° Multi-Sensory Experience Authoring” by Debora Christina Muchaluat Saade
  • “QoE Assessment of XR” by Patrick le Callet
  • “Bringing Soul to Digital” by Natasja Paulssen
  • “Evaluating QoE for Social XR - Audio, Visual, Audiovisual and Communication Aspects” by Alexander Raake
  • “Immersive Technologies Through the Lens of Public Values” by Mariëtte van Huijstee
  • “Designing Innovative Future XR Meeting Spaces” by Katherine Isbister
  • “Evaluation Methods for Social XR Experiences” by Mark Billinghurst
  • “Recent Advances in 3D Videocommunication” by Oliver Schreer
  • “Virtual Humans in Social XR” by Zerrin Yumak
  • “The Power of Graphs Learning in Immersive Communications” by Laura Toni
  • “Boundless Creativity: Bridging Sectors for Social Impact” by Benjamin de Wit
  • “Social XR in 5G and Beyond: Use Cases, Requirements, and Standardization Activities” by Lea Skorin-Kapov
  • “An Overview on Standardization for Social XR” by Pablo Pérez and Jesús Gutiérrez
  • “Funding: The Path to Research Independence” by Sergio Cabrero

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