Selected Publications
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Extending 3-DoF Metrics to Model User Behaviour Similarity in 6-DoF Immersive Applications.
In Proceedings of the 14th Conference on ACM Multimedia Systems,
2023.
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QAVA-DPC: Eye-Tracking Based Quality Assessment and Visual Attention Dataset for Dynamic Point Cloud in 6 DoF.
In IEEE International Symposium on Mixed and Augmented Reality (ISMAR),
2023.
-
From Video to Hybrid Simulator: Exploring Affective Responses toward Non-Verbal Pedestrian Crossing Actions Using Camera and Physiological Sensors.
International Journal of Human-Computer Interaction,
,
2023
.
-
VR2Gather: A Collaborative, Social Virtual Reality System for Adaptive, Multiparty Real-Time Communication.
IEEE Multimedia,
,
2023
.
-
Understanding and Designing Avatar Biosignal Visualizations for Social Virtual Reality Entertainment.
In CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems,
2022.
-
Evaluating the Impact of Tiled User-Adaptive Real-Time Point Cloud Streaming on VR Remote Communication.
In MM '22: Proceedings of the 30th ACM International Conference on Multimedia,
2022.
-
On the impact of VR assessment on the quality of experience of highly realistic digital humans.
Quality and User Experience,
,
2022
.
-
Weakly-supervised Learning for Fine-grained Emotion Recognition using Physiological Signals.
IEEE Transactions on Affective Computing,
,
2022
.
-
Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop.
In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems,
2021.
-
CEAP-360VR: A Continuous Physiological and Behavioral Emotion Annotation Dataset for 360 VR Videos.
IEEE Transactions on Multimedia,
,
2021
.
-
Subjective evaluation of visual quality and simulator sickness of short 360 videos: ITU-T Rec. P.919.
IEEE Transactions on Multimedia,
,
2021
.
-
A Reduced Reference Metric for Visual Quality Evaluation of Point Cloud Contents.
IEEE Signal Processing Letters,
,
2020
.
-
RCEA: Real-time, Continuous Emotion Annotation for Collecting Precise Mobile Video Ground Truth Labels.
In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (ACM CHI),
Honolulu, HA, USA,
2020.
-
Measuring and Understanding Photo Sharing Experiences in Social Virtual Reality.
In Proceedings of the CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019),
Glasgow, Scotland, UK,
2019.
-
Emerging MPEG Standards for Point Cloud Compression.
IEEE Journal on Emerging and Selected Topics in Circuits and Systems (IEEE JETCAS),
9 (1): pp. 133-148,
2019
.
-
MediaSync: Handbook on Multimedia Synchronization.
Handbook on Multimedia Synchronization,
Springer-Verlag, Heidelberg, DE,
2018,
ISBN: 978-3-319-65839-1
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Best Paper
A New Production Platform for Authoring Object-based Multiscreen TV Viewing Experiences. In Proceedings of the ACM International Conference on Interactive Experiences for Television and Online Video (ACM TVX 2018), Seoul, Korea, 2018.
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Towards individual QoE for multi-party video conferencing.
IEEE Transactions on Multimedia (TMM),
,
2017
.
-
The Play Is a Hit - But How Can You Tell?.
In Proceedings of ACM Creativity and Cognition (ACM C&C 2017),
New York, NY, USA,
2017.
pp. 336-347.
-
Best Paper
An SDN Architecture for Privacy-friendly Network Assisted DASH. ACM Transactions on Multimedia Computing Communications and Applications (ACM TOMM), 13(3s), Article 44, 22 pages, 2017 .
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2020 IEEE Transactions on Circuits and Systems for Video Technology Best Paper Award
Design, Implementation, and Evaluation of a Point Cloud Codec for Tele-Immersive Video. IEEE Transactions on Circuits and Systems for Video Technology, 27 (4): pp. 828-842, 2017 .
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CWI-ADE2016 Dataset: Sensing nightclubs through 40 million BLE packets.
In Proceedings of the ACM Multimedia Systems Conference (ACM MMsys 2017),
New York, NY, USA,
2017.
pp. 181-186.
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Distributed Liveness: Understanding How New Technologies Transform Performance Experiences.
In Proceedings of the ACM Conference on Computer-Supported Cooperative Work and Social Computing (ACM CSCW 2016),
New York, NY, USA,
2016.
pp. 432-437.
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Online Video and Interactive TV Experiences.
ACM Interactions,
22 (5): pp. 32-37,
2015
.
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Socially-aware Multimedia Authoring: Past, Present, and Future.
ACM Transactions on Multimedia Computing, Communications and Applications (TOMCCAP),
9(1s),
Article 35, 23 pages,
2013
.
-
Enabling Composition-Based Video-Conferencing for the Home.
IEEE Transactions on Multimedia (TMM),
13 (5): pp. 869-881,
2011
.
-
Best Paper
Fragment, Tag, Enrich, and Send: Enhancing the Social Sharing of Videos. ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP), 5(3), Article 19, 27 pages, 2009 .
A full list of publications can be accessed in the CWI repository.