Distributed & Interactive Systems Group
Our research group focuses on facilitating and improving the way people use interactive systems and how people communicate with each other. We combine data science with a strong human-centric, empirical approach to understand the experience of users. This enables us to design and develop next generation intelligent and empathic systems. We base our results on realistic testing grounds and data sets, and embrace areas such as ubiquitous computing, human-centered multimedia systems, and languages.
The group addresses key problems for society and science, following a multi-disciplinary approach. This results in a full-stack methodology that enables us to bridge socio-technical gaps in society and science by instrumenting the appropriate infrastructures and communication protocols using realistic testing grounds.
Distributed and Interactive Systems is an outward-looking research group, that enjoys a number of fruitful partnerships with companies and organizations in the areas of creative industries, smart cities, automotive industry and wellbeing. Our group transfers knowledge through scientific publications, standards bodies, open-source implementations and consultancy. We pride ourselves on pushing boundaries, leading the way for others to follow.
Pinned Items
DIS Organises Sping School on Social XR
Publication date: 2023-05-25
As part of the research semester program of CWI, the Distributed and Interactive Systems group (DIS) organized the Spring School on Social XR. The event took place on March 13th – 17th 2023, and attracted 33 students from different disciplines (technology, social sciences and humanities). The program included 18 lectures, 4 of them open, by 20 instructors. The event was organized by Irene Viola, Silvia Rossi, and Pablo Cesar from CWI; and Omar Niamut from TNO. It was co-sponsored by ACM SIGMM, the ACM Special Interest Group on Multimedia, and The Netherlands Institute for Sound and Vision.
Read moreMax Award for Community Opera "La Gata Perduda"
Publication date: 2023-05-11
The DIS group provided an interactive platform for facilitating the co-creation of the Opera. Max awards are the most important performing arts awards in Spain.
Read moreOver One Million Euro for CWI and Sound & Vision for XR Research
Publication date: 2022-11-16
Centrum Wiskunde & Informatica (CWI) and Sound & Vision are partners in the recently launched European research project TransMIXR. TransMIXR develops technologies that enable professionals in the cultural and creative industries to create new productions in eXtended Reality (XR), and provides innovative ways to experience immersive media productions. Together, Sound & Vison and CWI have received over 1 million euros to realize their work within the project. This is part of a total of 9 million euros TransMIXR has received from the Horizon Europe Programme.
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DIS Group at Point Cloud Visual Quality Assessment Grand Challenge
Publication date: 2023-05-23
The Distributed and Interactive Systems (DIS) group from CWI participated in the competitive Grand Challenge “Point Cloud Visual Quality Assessment” from the IEEE International Conference on Image Processing (IEEE ICIP).
Read moreDIS Group at ACM CHI Conference 2023
Publication date: 2023-04-17
Research carried out by the Distributed and Interactive Systems (DIS) group from Centrum Wiskunde & Informatica (CWI) has resulted in contributions to this year’s ACM CHI Conference on Human Factors in Computing Systems.
Read moreDIS Group Releases Open Source Software for Digital Humanities
Publication date: 2023-03-09
Together with European partners the DIS group investigated the potential which Opera could have to foster social transformation in disparate communities through the use of technology.
Read moreDIS Group Contributes to the Book "Immersive Video Technologies"
Publication date: 2022-11-24
Video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. The idea is to give viewers a lifelike perspective. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, the book Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video.
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