Virtual Reality and Immersive Media
Providing mechanisms for monitoring and modeling user affinity and engagement to real-time events (performances, lectures) and to shared media.
Open Source Projects
- MP3DG: development framework for point cloud compression algorithms
Design, Implementation and Evaluation of a Point Cloud Codec for Tele-Immersive Video.
IEEE Transactions on Circuits and Systems for Video Technology,
27(4): pp. 828 -842,
MP3DG-PCC, Open Source Software Framework for Implementation and Evaluation of Point Cloud Compression.
In Proceedings of the ACM Multimedia Conference (ACM MM 2016),
Amsterdam, the Netherlands, 2016,
Autonomous agents and avatars in REVERIE's virtual environment.
In Proceedings of the 20th International Conference on 3D Web Technology (Web3D'15),
New York, NY, USA, 2015,
Low Complexity Connectivity Driven Dynamic Geometry Compression for 3D Tele-Immersion.
In Proceedings of the IEEE International Conference on Acoustics, Speech, and Signal Processing (IEEE ICASSP 2014),
Florence, Italy, 2014,
Enabling 3D Tele-Immersion with Live Reconstructed Mesh Geometry with Fast Mesh Compression and Linear Rateless Coding.
IEEE Transactions on Multimedia (TMM),
16(7): pp. 1809-1820,
Best Paper on 3D Technology in Multimedia
A 3D Tele-Immersion system based on live captured mesh geometry. In Proceedings of the ACM Multimedia Systems conference (ACM MMSys 2013), Oslo, Norway, 2013, pp. 24-35.
- Rufael Mekuria, Network Streaming and Compression for Mixed Reality Tele-Immersion, VU Amsterdam, Netherlands, January 2017
- MPEG-4. 3D Graphics Compression Model